3D Courses offered

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1. Game Character Design Course - 8 Months

This course will cover - 

 Zbrush:


  • Zbrush tools and interface


  • Hard Surface/sci-fi modeling:      Weapons/sci-fi assests etc.


  • Human Anatomy and Proportions- Bone and muscles in depth


  • Proportion and posing


  • Making of full one game ready character with texture and presentation

        in marmoset.


 Topogun: 


  • For making nice topology of your hi-res models and baking 

        techniques.


Substance Painter: 


  • Tools and interface


  • Baking techniques


  • Creating  materials


  • Painting/Texturing techniques.


Final Presentation


  • In Marmoset Viewer




2. 3D Modeling Course- 5 Months

This Course will cover-

Autodesk Maya: 


  • Tools and interface 


  • 3D Modeling techniques


  • Modeling of:  Weapons / Props / Sci-fi assests


  • Uv techniques inside maya.


  • Baking Techniques in maya.


Zbrush: 


  • Basic tools and interface of Zbrush.


  • Detailing techniques to your imported mesh inside 

        zbrush from maya or any other software.


Substance Painter: 


  • Basic tools and interface


  • Baking techniques


  • Creating your own materials


  • Painting/Texturing techniques.


Final Presentation


  •  In Marmoset Viewer 








3. Mari and Marvelous Designer Course- 2 Months

  • Mari: 


  • Basic tools and interface


  • How can paint realistic textures inside Mari


  • How to make realistic skin details inside Mari for your Zbrush Hi-poly model.


  • How to make realistic skin material inside marmoset for presentation.


Marvelous Designer: 


  • Basic tools and interface of MD.


  • Classes for making hi detailed cloth and fabrics for characters/props.








4. Advance zbrush Character Creation course (8 Months)

What we offer:

  • For artists who have basic knowledge of Zbrush, and they want to boost their personal portfolio


  • Advance techniques for creating hard-surface and Characters in Zbrush.


  • Detail study for Human Anatomy, forms, proportions for Characters.


  • Generating hairs/fur for characters by using multiple tools.


  • Texturing by using Mari / substance painter/ zbrush for realistic results.


  • How to make big composition scenes and their presentation in Zbrush.


  • Detail live classes for showing the character making process from start to finish.


  • Live Classes so that you can ask your doubts at the same time.


Softwares we will use : Zbrush, Topogun, Maya, Substance painter, Mari